Kindergarteners get a tough lesson in tardiness from the President:
http://www.nbcwashington.com/news/local/Kindergarteners-Snubbed-for-Steelers.html
Kindergarteners get a tough lesson in tardiness from the President:
http://www.nbcwashington.com/news/local/Kindergarteners-Snubbed-for-Steelers.html
It has been reported in the last month that Macs have been attacked with a Trojan virus from pirated software. From what I understand is that the virus intends to create a Mac-based botnet for denial of service and other zombie style attacks. It’s notable that this isn’t the first Mac virus or botnet, just perhaps the first popularized one.
I don’t think it’s a good thing that a virus is getting out there. But I am pleased that the self-righteous Mac people might be taken down a few levels. It has been proven that Mac people are snobs. There is an unending arrogance that radiates from the Mac community that Macs are inherently more secure and generally better, or that Mac users are more sophisticated than other computer users.
At the end of the day, Macs are just as secure as PCs. It’s just that it’s not worth the time to write malicious code against these systems. If you’re going to do the work, I’d think you want the most bang for your buck and PCs dominate the market. Finally, the irony that the virus came from pirated software is so precious that I giggle at the thought of Mac snobs looking down their noses at the rest of us from behind their cloud of smug. It’s not that I don’t like Macs–I just don’t like Mac users.
We’re starting to save our campaign information to RPG Herald. We used to use Tiki-Wiki to save our information. In the past, we’ve run into two primary issues with saving our campaign information: attention span and ease of use. The problem with ease of use was that it was difficult to teach others to use a wiki, and how to use it correctly. The attention span issue was that only 1-2 people would ever have the ability to change the wiki, because it wasn’t always easy, and while a campaign might start well it quickly was forgotten until the start of the next campaign.
Hopefully the ease of use will be resolved by using the new RPG Herald web site as it is pretty simple to use while allowing for a lot of customization. The attention span issue will also hopefully be resolved as we’re going to have everyone in the group involved, to different degrees I’m sure, but involved enough to help keep the site updated. There are other sites which offer services similar to what we’ve setup on RPG Herald, but most of them are either pay sites, not any better than our previous wiki, or limit the number of campaigns you can have.
Additionally, RPG Herald is open for anyone else to use as well, free of charge.
Perdue sent me this great skeptic video:
[video:dailymotion:x8uei4_openmindedness_tech]
I’m trying out b2evolution for this site instead of Drupal. I don’t have any specific issue with Drupal, however I wanted to try something new.
I’ve recently been reading quite a few trade paperbacks. Most recently I’ve read the Watchmen, Batman: The Killing Joke, Batman: War Games, and Batman RIP. Considering that I’m mostly a Marvel fan, its been an interesting experience reading so many DC comics. I’ve found that there are things in these books that I like and hate about trade paperbacks in general.
The first two, Watchmen and Killing Joke, were self contained story lines. This was nice because you can just pick it up off the shelf and enjoy a good story. War Games, with the prequel War Drums, was also a mostly self-contained story. Sure, it took 4 books to tell the story, but it’s all there. War Drums was especially important because it helped catch me up on what was going on before the War Games story starts. It even went as far as to introduce individual characters.
Batman RIP is perhaps the example I have for a bad trade paperback. The entire story made you feel lost, not because it was a complex plot, but because I just no idea who people were and what was going on. Many story points seemed like Deus Ex Machina or just random dribble.
Coming from Marvel books, I was also impressed by War Games by how the stories were integrated into a single whole. Comics from multiple lines, from multiple Batman comics, Robin, and Catwoman, were all intermingled into a single chronological story. Even when the featured character jumped from Batman to Catwoman then to Robin, I never felt like it didn’t make sense. I got the whole story in one pass, which I thought was terrific. Marvel trades, unlike War Games, would have had the core story in one book, and each side-story in its own trade. Some might see this as being nice to the consumer because you can get the basic story at a cheaper cost, but if you were planning on reading all of the stories there was a massive lack of continuity as you read each of the trade paperbacks in order. For example with Civil War or House of M, reading the secondary trades after reading the main story book was difficult because it wasn’t always easy to figure out when this occurred in the main story, or it is irritating because the contents of the side story help the main story and would have made it better if they had been inserted into the main storyline.
DC also produced War Games in a cheaper format. Instead of being a glossy, heavy paper like you typically find in many comics and trade paperbacks, War Games was printed on paper that was very much like newspaper. While cheaper to produce, I don’t feel like the quality was diminished and I got a better product at the end of the day because I could read the entire story, with all side stories, in chronological order for a much cheaper cost than it would be to read a similar Marvel based trade where I would have felt disconnected by the side stories.
Create unique and memorable characters
One way to create a memorable character is to create a unique character by breaking the standard mold. We’ve seen this in novels, namely Drizzt Do’Urden the goodly drow, and Olive Ruskettle who was a halfling bard when halflings couldn’t be bards (in 2nd edition statted as a thief with music instrument proficiency). These characters followed standard rules for character generation, just taking the rules and spinning a good background story. Without house rules, you can break the mold very easily by changing the “power source” of the character. Here are some ideas to get you started on breaking the mold for your next PC:
I hope these ideas get you started on creating unique and memorable characters. Like I said above, I’m not encouraging more dual wielding good drow, as that’s not unique anymore. Create a character who stands out, with a lot of personality. It doesn’t require house rules or major rules “interpretations” to have a character break the mold. Just take a character’s abilities and apply a different source for those abilities other than what is provided in the text
The Supreme Court just banned the death penalty for child rape cases, on a 5 to 4 vote. I can’t disagree more with this decision. Perhaps the questionable circumstances of this case had some influence, as I admit that the victim’s testimony in this case is questionable as it took 20 months for the victim to identify the convict even though he was arrested within weeks of the event. However I don’t think that this should remove the possibility of the death penalty entirely. In fact, I would support expanding the death penalty to more non-homicide crimes.
For example, bank robbery has historically had a very steep penalty compared to similar robbery charges because in the past robbing a bank could destroy the lives of thousands. Since banks are insured by the Federal bank, this isn’t the case anymore, but the punishment is just as severe. I would go as far as to say that others who ruin many lives or destroy the life of someone without killing them should be eligible for execution. Consider cases in Africa where a man throws battery acid on the face of a woman, or in Europe where a person was held as a sex slave for years. These sound like cases where a person’s life is ruined even if they are still alive. Or consider a case where the attempted murder resulted in paralysis, blindness, or even severe emotional damage. In some ways, isn’t that a fate worse than death?
Considering the circumstances, I think I would not have supported the death penalty in this case, and perhaps even would have voted not-guilty if I was on the jury since the eye witness testimony allows for some doubt. I don’t like the death penalty in cases where the only evidence is eyewitness testimony, especially that of a child, given how unreliable it is. However that shouldn’t destroy the ability to sentence the death penalty in non-homicide cases.
I picked up the three core books for Dungeons & Dragons 4th edition today. I am very excited about the new rules. Based on a quick browsing of the books and earlier Wizards statements, I think that this is going to be a great version of the game. I’m still a little nervous about the state of the Forgotten Realms setting, but I think that the rules will be very fun to play.
When running a large gaming group, things slow down. Every round of combat takes longer, and on average each player has less time in the spotlight. An entire game session can revolve around a single encounter. While certainly entertaining, the story will progress very slowly this way. Speeding up combat also balances the time in the spotlight, giving all players an equal amount of focus. To get through combat faster, here are some tips to get your large group game moving faster:
While it’s important for combat to occur smoothly, it’s still important to have fun. Don’t be afraid of limiting your actions out of simplicity or speed; just try to be timely. You are playing a role-playing game, not a roll-playing game; so don’t let the mechanics of the game or combat speed restrict your role-playing opportunities. For example, feel free to describe the nature of an action while you are rolling all of your dice. You can say “My barbarian roars in anger as he slashes his great axe at the wretched troll’s maw” while you roll your attack, damage, and concealment checks in the same throw. Or say “Alice calls out to her goddess to smite the infidels” while you roll the ranged touch attack, concealment check, caster level check, cast defensively check, and damage dice at the same time. Flavor text like this can make even the most mundane actions fun and exciting for all.
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