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	<title>Chaotek Thoughts &#187; eberron</title>
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	<description>[kay-ot-ik] - adj. - completely confused or disordered</description>
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		<title>Eberron Player&#8217;s Guide</title>
		<link>http://blog.chaotek.net/gaming/eberron-player-s-guide</link>
		<comments>http://blog.chaotek.net/gaming/eberron-player-s-guide#comments</comments>
		<pubDate>Sun, 28 Jun 2009 08:01:13 +0000</pubDate>
		<dc:creator>Chaotek</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[eberron]]></category>
		<category><![CDATA[rpg]]></category>

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		<description><![CDATA[I&#8217;ve had some time to review the Eberron Player&#8217;s Guide, and it was a very solid resource book. First off, I&#8217;d like to point out that the Eberron setting has been implemented in 4E like Forgotten Realms should have been (a retroactive cannon fix). A common tactic used in television and comic books, you just [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had some time to review the Eberron Player&#8217;s Guide, and it was a very solid resource book. First off, I&#8217;d like to point out that the Eberron setting has been implemented in 4E like Forgotten Realms should have been (a retroactive cannon fix). A common tactic used in television and comic books, you just act like this is how it always was. There&#8217;s no wonky time-warping or world changing.</p>
<p><img class="size-medium wp-image-388 alignright" title="Eberron Players Guide" src="http://blog.chaotek.net/wp-content/uploads/2009/06/eberron-players-guide-224x300.jpg" alt="" width="224" height="300" /></p>
<p>As to the game rules, I found the new player races to be effective and desirable. While the races are not necessarily new, changinglings (as doppelgangers) and warforged were covered in the Monster Manual, I think that they work well and gained a bit by being printed formally as player races. The new class, Artificer, seems to be an effective and unique leader class. I like the alchemy path as an alternative to rituals, and I expect that future books will support this concept. Regarding the Dragonmark feats, I feel up and down. First, I do like that the dragonmarks diverged from the spellscarred system from the Realms, however I was left wanting for more. I don&#8217;t like the idea that anyone can get any dragonmark, and I will house-rule this so no problem really. However I hope that future supplements will include the ability to improve the dragonmarks, perhaps with a follow-up feat in the paragon and epic tiers for greater capabilities. Overall, I think the rules match the feel of Eberron and do not up the power curve significantly.</p>
<p>Regarding the setting material, I&#8217;m really not a fan of the &#8220;Cliff&#8217;s Notes&#8221; setting material found in the Eberron and Forgotten Realms Player&#8217;s Guides. Once the campaign setting book arrives, this material makes me feel like I got ripped off by getting largely reprinted material in two books. I understand that you can argue that players only need to buy the smaller book, but I still feel cheated somehow.</p>
<p>I started my first Eberron game a few weeks back, in anticipation of the 4E books. I&#8217;m disappointed that I&#8217;ve missed out on Eberron back in 3rd edition, and I really like the flavor of the setting over almost any other officially printed setting of 4E or 3E. I think that this book is a good start to the setting. I&#8217;m really hoping that more supplemental material will be printed after the player&#8217;s guide and campaign setting are out, however I&#8217;m not holding my breath. I am going to hold on to 3rd edition books however as they are a gold mine of valuable material (once again unlike the Realms&#8230;).</p>
<p><strong>Rating:</strong> 4.5 out of 5 stars</p>
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